

Pikmin 3 is more confusing, however, since the names of enemies are only seen through locking-on.

It is unconfirmed how the enemies are named, but it is known in most games that Olimar names them, as he bases the Bulborb's name after his dog, Bulbie. This allows otherwise doomed Pikmin to be saved. Most downed enemies will also safely release any Pikmin in their grasp, regardless of any apparently fatal damage caused when the Pikmin was trapped (like the Cloaking Burrow-nit's impalement). Some enemies contain important items like ship parts, treasures, or fruits, which they drop when defeated these will still be dropped even if the creature was petrified.

An enemy under the effect of an ultra-bitter spray will vanish when its health drops to zero nectars or sprays then have a chance of dropping instead. Defeated enemies that leave a corpse can also be returned to an Onion, the Research Pod, or the SPERO, being exchanged for Pokos in the case of the latter two. Killed enemies may drop pellets, which can be brought to an Onion to exchange for Pikmin seeds. A few enemies are incapable of directly killing Pikmin. Offensively, enemies either eat Pikmin or hurt them with attacks, both melee and projectile-based, and with effects that range from pushing the Pikmin off to outright killing them. Combat against enemies constitutes a major part of gameplay in all Pikmin games.Įnemies have varied attacks, and some take advantage of hazards to cause damage to Pikmin who are not immune to them. There are many types of enemies in the Pikmin series, with varying appearances, behaviors, and levels of hostility. A Bulborb and a Dwarf Bulborb together, two of the most iconic enemies in the series.Įnemies ( 原生生物 ?, lit.: "Primitive Creature") are the many indiginous lifeforms of PNF-404 that, in general, pose a hazard to Pikmin.
